Design Internship Design Athira's product, visual, avatar and interaction systems.

Design interns contribute to the product people use, the avatars they talk to, and the way Athira looks and moves. Each placement is based on a defined design need and asks for evidence of craft, process, iteration, collaboration and ownership.

Application time
20 to 30 minutes
Format
Remote, project-based
Compensation
Set for each cohort and shown before you apply
Selection
Selection stages for each cohort are confirmed by Athira and shown here before applications open.

Four design disciplines.

You choose one primary discipline and, if you like, a secondary one. The questions and evidence you are asked for follow your primary discipline.

Product and UX Design

Product workflows, research, interaction models, design systems, prototyping, and engineering handoff.

Visual and Brand Design

Brand systems, campaigns, product graphics, presentations, web assets, and cohesive visual expression.

3D Character and Avatar Design

Modeling, topology, texturing, rigging, stylized realism, GLB export, and real-time optimization.

Motion and Interaction Design

Interface motion, avatar behavior, transitions, prototypes, and implementation guidance.

Where design interns work.

Placements follow current design needs across four areas.

  • Hiring Workspace product and candidate experience
  • Employee Workspace authoring, learning, assessment, and learner surfaces
  • Avatar characters, environments, interaction states, and real-time assets
  • Athira's public site, brand system, campaigns, and product communication

Your portfolio leads the application.

You walk us through two projects: the objective, what you made, the constraints, what you tried, the feedback that changed it, and what shipped. A Product and UX candidate is not asked about 3D topology, and a 3D candidate does not get a product case-study form.

Apply to the Design Internship.

The application saves as you go, so you can finish it later.