Product and UX Design
Product workflows, research, interaction models, design systems, prototyping, and engineering handoff.
Design interns contribute to the product people use, the avatars they talk to, and the way Athira looks and moves. Each placement is based on a defined design need and asks for evidence of craft, process, iteration, collaboration and ownership.
You choose one primary discipline and, if you like, a secondary one. The questions and evidence you are asked for follow your primary discipline.
Product workflows, research, interaction models, design systems, prototyping, and engineering handoff.
Brand systems, campaigns, product graphics, presentations, web assets, and cohesive visual expression.
Modeling, topology, texturing, rigging, stylized realism, GLB export, and real-time optimization.
Interface motion, avatar behavior, transitions, prototypes, and implementation guidance.
Placements follow current design needs across four areas.
You walk us through two projects: the objective, what you made, the constraints, what you tried, the feedback that changed it, and what shipped. A Product and UX candidate is not asked about 3D topology, and a 3D candidate does not get a product case-study form.
The application saves as you go, so you can finish it later.